It’s great while playing in single player because it always allows you to control the “best” or most useful character in any given situation. The insane thing about the co-op is how it has the exact opposite effect it should have. Yes, there is one specific enemy type in Revelations 2 that only Natalia can see, so you’d better get good a swapping back and forth between the pair.
Swapping between the two provides a tremendous amount of use, especially when it comes to “invisible” enemies. She is also an inaudible child to monster ears, allowing her to sneak around foes at an arm’s length without them detecting her. Natalia cannot take part in any sort of combat, but she can see enemies through walls, floors, ceilings, etc. Barry is the only one who can fight enemies in anyway whatsoever. controlled partners are more than capable of helping you out.īarry’s portion of the game works in a similar manner. If you find yourself buddy-less then don’t worry because you’re A.I. Claire will then follow up with a powerful melee attack. So if, you stun an enemy as Moira the A.I. turns out to be pretty competent, starting out acting passively and following your lead. Claire is the only one who can equip guns so she does all the shooting, while Moira can only melee enemies with a crowbar or shine her flashlight in their eyes, stunning them briefly. In fact, much like Resident Evil 0, players taking on the campaign solo have the ability to swap between both characters throughout the game, which turns out to be very useful. To begin with you don’t have to play the game with anyone else, and if you choose to play solo, you will not be responsible for your co-op partner’s health or survival….which is a good thing. The co-op in Revelations 2 is a very strange beast. Natalia makes the wise decision to travel along with Barry while he looks for his daughter. So, players find themselves as Barry when he first arrives to the island six months after Claire and Moira, and immediately stumbles upon a young girl named Natalia. Naturally, when you’re an ex-special forces agent, or more specifically S.T.A.R.S., to go searching for your missing daughter would be your first thought. The first is with Claire and Moira and the second is with Barry and Natalia. There are four chapters in Revelations 2 and all of them are split into two parts. The duo quickly discovers that they are trapped on an island and even though they have no idea why, it’s obvious these two ladies need to get off the monster infested land. The game starts off with Claire Redfield and Moira being abducted and awakening in a dingy, bloody rusted prison. The most interesting aspect of Resident Evil: Revelations 2 is the swapping stories each being occupied by two playable characters. You’d sleep on that bed to if you were REALLY tired. All of this content is being put into consideration for this review.ĭon’t judge.
I also had access to two extra episodes, “Little Miss” and “The Struggle,” as well as some more Raid Mode goodies, most notably two characters Hunk and Albert Wesker. It’s worth noting that I waited for the game’s retail launch and played the game in a couple of sittings. Claire Redfield and Moira Burton are the first pair, with other Resident Evil veteran Barry Burton (Moira’s father) and a little girl named Natalia being the other pair.Īuthors Note: This was the first Resident Evil game to be released in an episodic format. Each pair has a Resident Evil veteran and a newbie. This time players take control of a pair of characters in two alternating stories-lines. Resident Evil: Revelations 2 is a sequel to the first Revelations, although not directly in terms of the story plotline, and is the 10 th canon game in the long running franchise.